![]() ![]() However, your energy recovery is slowed the longer the battle goes on. You earn different spells or “Parasite Energy” attacks, which allow you to heal, protect yourself, deal damage - standard stuff. Does my attack actually power up my firearms as well? The only positive effect that I noticed was that HP went up and magic happened. There’s an RPG somewhere underneath this game, but the stats aren’t really clear. Will it be a grenade launch? A rifle? An SMG? A pistol? Could be any of them, because their stats are all similar and it all depends on how you glue them together. So you’re picking up all kinds of guns along the game and gluing them together to make a good gun. Simply put, you take stats and traits from one gun, and combine it with another gun to make a better gun. For starters, there’s the weapon upgrade system that I wasn’t able to take advantage of until, like, the end of the game, because I didn’t fully understand it. When it comes down to it, either the game is confused or I am, because there are a lot of things that didn’t quite click. Generally, you can tell if you chose the next location correctly by whether or not a cutscene plays after you make your selection. It’s a pretty stylish selection screen and it prevents any unnecessary circling. Rather than a cohesive gameworld or overworld style map, you select the area you’re going to visit by selecting it on a map of New York. ![]() You can also dodge enemy attacks, but they don’t telegraph them very well, and often they’re homing projectiles that are difficult to get out of the way of. It otherwise lacks a lot of strategy, as you can only shoot and use rudimentary magic. It’s unique and it functions, but that’s about the best thing I can say about the combat system. ![]() It’s an active time battle system where you move in realtime, but can only fire after a bar fills. Combat is handled mostly through random encounters when you walk into a room. Gameplay takes place on a pre-rendered background, much like the PS1-era Final Fantasy games or Resident Evil. It’s like the word “mitochondria” was on everybody’s word-of-the-day calendar. It keeps you guessing as to what situation will crop up next, even if the narrative is generally one note. The protagonists are always one step behind the antagonists, and seem to constantly have a direction to go in, but no clear idea of what they’ll find there. It pulls the “humanity’s last saviour” angle rather compellingly, even if it’s no more believable than other games of the era. The environments are deserted, which give the atmosphere a feeling of isolation. A lot of these are filled with gooey, disturbing imagery - presented with the most detail that 1998 CGI could muster. In what would almost be a hallmark for Square RPGs of the era, there are a lot of FMV cutscenes between all the action bits. While the dialogue is stilted by its own pretentiousness, the rest of the narrative is told stylishly and with a lot of visual flair. Which isn’t to say that the story isn’t enjoyable. It becomes hard to tell if the plot is throwing a twist your way, or if you just missed something while skimming all the fancy words. It doesn’t add up to a smarter plot because it all boils down to, “evil scientist messes with nature and creates a monster.” If anything, all the attempts at science talk are a distraction. I’m not sure what pretensions the plot has, but it loves throwing around big words. I hope you paid attention in grade school biology because you will hear that word about a million times throughout the story. The plot primarily involves Aya, a New York police officer, in pursuit of the former lead actress, who has now become a horrific monster and is threatening humanity with her mitochondria. ![]() It involves protagonist Aya Brea as she attends an opera where, without warning, the entire audience spontaneously combusts right in front of her eyes, leaving only her, her cowardly date, and the lead actress unmelted.įrom there, things go completely bonkers. It involves the protagonist, Adzu… sorry, no, that’s what I named her. Holy crap.Īs far as opening scenes go, you’d be hard-pressed to find one that tops the intro in Parasite Eve. However, rather than a fantasy cyberpunk JRPG, Parasite Eve is something unique. Parasite Eve was a 1998 game for PS1 that proudly touts on the box that it’s by the same people who brought you Final Fantasy VII. Not that I’m complaining placing any kind of story around a holiday is a great way to establish its setting, and if there’s one thing that Parasite Eve excels in, it’s setting.īut I’m getting a bit ahead of myself. Parasite Eve beats on every definition of Eve that it possibly could, so of course it starts on Christmas Eve. I should have saved this one for Christmas. ![]()
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